Leveraging Web Audio in the Design of an Experiment to Measure the Effect of Authentic Spatial Sound on Verbal Working Memory in Online Virtual Reality Learning Environments

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information

Type
Ensemble de conférences, symposium, congrès
performance location
Ircam, Espace de projection (Paris)
date
November 19, 2025

This paper presents the planned experimental design of an online virtual reality learning environment (VRLE) to investigate the effect of authentic spatial sound on verbal work- ing memory. Despite the increasing integration of virtual reality into education, the cognitive impact of spatial audio remains underexplored, particularly in relation to working memory processes. This study addresses that gap by embed- ding an adapted version of the Automated Operation Span (AOSPAN) task into a dimensionally accurate VR simulation of a real-world laboratory, constructed using Three.js on a browser-based WebXR platform and exploiting the advanced spatial sound processing capabilities of Web Au- dio. Authentic spatial audio is captured using a Sennheiser AMBEO VR microphone and rendered in first-order Ambisonics via Resonance Audio powered by Omnitone and delivered through the Web Audio API. The AOSPAN task is administered twice per participant, once with authentic ambient spatial sound and once without it, in a counter- balanced design. Performance is measured through standard AOSPAN scoring metrics, allowing for within-subject comparison to determine the influence of authentic spatial sound on verbal working memory, with particular focus on the articulatory rehearsal process of the phonological loop. By employing a fully web-based delivery model, this frame-work supports wide accessibility and future scalability while maintaining experimental control. The paper contributes a novel methodology for cognitive testing in immersive envi- ronments and offers insights into the role of spatial sound in enhancing or modulating memory performance in VR education. The findings of the proposed experiment have implications for both audio interface design and the development of effective and cognitively supportive virtual learning environments.


Web Audio Conference 2025: day 1

WAC is an international conference dedicated to web audio technologies and applications. The conference addresses academic research, artistic research, development, design, evaluation and standards concerned with emerging audio-related web technologies such as Web Audio API, Web RTC, WebSockets and Javascript.

The conference welcomes researchers, developers, designers, artists, and all people interested in the fields of web development and music technology.

Web Audio Conferences were previously held in 2015 at IRCAM and Mozilla in Paris, in 2016 at Georgia Tech in Atlanta, in 2017 at the Centre for Digital Music, Queen Mary University of London in London, in 2018 at TU Berlin in Berlin, in 2019 at the Norwegian University of Science and Technology in Trondheim, in 2021 at Universitat Pompeu Fabra and SonoSuite, Barcelona, Spain (virtual event), in 2022 at Université Côte d'Azur, Cannes, France and in 2024 at Purdue University, US.

For this 10 year anniversary, the proposed theme "Hacking and Making with Web Audio", is intended to invite scholars, researchers, developers, designers and artists to explore and engage with new usage of the Web Audio API across various disciplines and contexts. In particular, we will welcome original contributions that re-question and propose novel use of Web and Audio technologies, e.g. in their relation to more traditional music technologies and ecosystem, with or without the Internet or mixing paradigms such as mobile or IoT technologies.

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