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The “falling sand” genre of games provide a unique “sandbox” experience to players, encouraging curiosity and creativity. Players experiment with a variety of powdered elements which are subjected to a detailed physics system and may react chemically with each other upon collision. These games notably lack sound, likely due to the intense computation this would require. This led me to developing a system for sonifying one of the most feature-rich “falling sand” games, The Powder Toy.
I wanted my system to both enhance the emergent experience of playing a “falling sand” game and provide a unique interface for exploring granular sound. It uses stochastic frequency modulated granular synthesis to map a distribution of sound grains to each distribution of powdered elements, using a mixture of data-driven and manual mapping. To implement this sonification, I used my own luagran~ MaxMSP external which receives distribution data from a forked build of The Powder Toy. I created additional sonification algorithms for the vegetation and electronics systems in The Powder Toy using simpler techniques.
sinusoidal run rhythm is created by the addition of in-phase cosine functions in integer ratios. Their maxima are temporally and dynamically shifted in relation to corresponding notated rhythms and exhibit a physicality that is not present
March 28, 2025
March 28, 2025
At its core, Telematic Theater features the Audio-Visual Panner, a spatialization tool that synchronizes 3D performer positioning in spherical environments with 3D ambisonic and binaural sound. This correlation between sound, image, movemen
March 28, 2025
Process - Sound Collection and Training Using sound data from 2023 to 2024 registered by NanFormosa, it is placed in the Memory Creator for analysis, with Nana performing improvisational interactions. Additionally, a MIDI controller is use
March 28, 2025
March 28, 2025
« Here's the Information We Collect » is a multi-channel interactive video installation tailored to respond to selected privacy policy on major social media platforms. The audience members are invited to engage with the work by speaking int
March 28, 2025
Decorrelated Spatial Synthesis involves the addition of classical synthesizer parts to spatial coordinates, and establishes a correlation between synthesis parameters and spatial positions. For each polyphony voice, each section of the synt
March 28, 2025
We present Latent Terrain, an algorithmic approach to dissecting the latent space of a neural audio autoencoder into a two-dimensional plane. Latent Terrain questions the conventional paradigms of dimensionality reduction in creative intera
March 28, 2025
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