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At its core, Telematic Theater features the Audio-Visual Panner, a spatialization tool that synchronizes 3D performer positioning in spherical environments with 3D ambisonic and binaural sound. This correlation between sound, image, movement and space heightens the impact of telepresence, providing distributed audiences a powerful immersive experience as they view the performance within a digital volumetric space.
Telematic Theater operates as a virtual staging and rehearsal environment for the composer/scenographer to coordinate hundreds of stage parameters through precision presets and animated interpolation. The space is shaped by the compositional control of performer positioning, virtual camera choreography, along with background/foreground scenic layering, spotlight control, and extensive modulation of visual effects.
Telematic Theater ultimately blurs the boundaries between live performance, game interactivity, and cinematic storytelling, offering a hybrid tool that is an entirely unique form of performance stagecraft. Our approach is designed to redefine the collaborative relationship between director, artist, engineer, performer, and audience through the re-invention of the online performance space with each production. It also extends the reach of performance beyond geographic constraints, fostering new avenues for audience engagement. We believe the Telematic Theater represents the theater of the future, ushering in a new era of global, networked performance art.
The “falling sand” genre of games provide a unique “sandbox” experience to players, encouraging curiosity and creativity. Players experiment with a variety of powdered elements which are subjected to a detailed physics system and may react
28 mars 2025
sinusoidal run rhythm is created by the addition of in-phase cosine functions in integer ratios. Their maxima are temporally and dynamically shifted in relation to corresponding notated rhythms and exhibit a physicality that is not present
28 mars 2025
28 mars 2025
Process - Sound Collection and Training Using sound data from 2023 to 2024 registered by NanFormosa, it is placed in the Memory Creator for analysis, with Nana performing improvisational interactions. Additionally, a MIDI controller is use
28 mars 2025
28 mars 2025
« Here's the Information We Collect » is a multi-channel interactive video installation tailored to respond to selected privacy policy on major social media platforms. The audience members are invited to engage with the work by speaking int
28 mars 2025
Decorrelated Spatial Synthesis involves the addition of classical synthesizer parts to spatial coordinates, and establishes a correlation between synthesis parameters and spatial positions. For each polyphony voice, each section of the synt
28 mars 2025
We present Latent Terrain, an algorithmic approach to dissecting the latent space of a neural audio autoencoder into a two-dimensional plane. Latent Terrain questions the conventional paradigms of dimensionality reduction in creative intera
28 mars 2025
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